Thursday, September 29, 2011

In the meantime and soothing my rage

Okay, I'm attempting to soothe my Rage by 1) Occupying myself with another post, and B) listening to some MC Frontalot. If You haven't heard of him you'd be doing yourself a major Disservice by NOT clicking on the link  HERE Just make sure you come back :)

Now then, the new Post, The first one will be the Primer for the D&D Campaign I'm in currently. The Primer, and the Game in it's entirety is the property of the GM, Andrew Hill. He is one of the best GM's I've ever had the honor to play with.   here's the primer

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Welcome to Robinson, a place which is clearly not a heavily adapted version of my hometown in any way at all.  Let’s cover some common knowledge, shall we?


KNOWLEDGE ARCANA

Magic exists.  This was never a question.  Some people work with it every day.  That said, the in-born potential for magic is rare, arcane magic is difficult to comprehend, let alone master, and divine magic comes through a devotion most will never know.  The vast majority of people live their day to day lives without even giving thought to magic.  It’s an important part of the world, but nothing too crucial to day to day life.


KNOWLEDGE ARCHITECTURE AND ENGINEERING

Brick and lumber are the primary building materials.  Buildings older than ten years are made mostly of yellow brick, produced locally, but the family that ran that business made some poor decisions and were forced to shut down their operation.  Lumber is now more dominant, for better or for worse.

Firearms to not exist.  Crossbows are in common usage in local law enforcement, though most area hunters prefer bows of the uncrossed variety.


KNOWLEDGE DUNGEONEERING

At the center of town, there is a monument built by the Clan the Five, famous adventuring heroes who all grew up together in Robinson.  The entrance to this monument is sealed by five magical locks.  It is said that the Clan of Five hid all of their most powerful and valuable items within the monument, leaving them to whoever has enough of an adventuring spirit to find all five keys and unlock the vault.  It is popular opinion that the keys are lost and that the monument will never be opened.


KNOWLEDGE GEOGRAPHY



1. The Square – The Monument is located in the center with local shops surrounding it.  The post office is also here.

2. Common Cane Plantation – This is a large sugarcane plantation that employs a large portion of the population.  Family farm of Jesse Common of the Clan of Five.  Nearby is the Chapel of the Angel.

3. Temple to the Protector – This complex has two parts: a place of worship and a community hospital.  Healers of the Protector take care of the needs of the sick and injured, though they must charge for their services, if only to obtain the materials to continue to help.

4. The Templeton Academy– The Templeton Academy was built by Nancy Templeton of the Clan of Five.  It is where local children are taught.  It is maintained by the worshipers of the Keeper, though it is their policy not to push their religious convictions on students of other faith traditions.

5. The Kail Club – This is a social club for the aristocrats of Robinson.  It was built by Herman Kail, one of the Clan of Five.  His mansion is located just south of the club’s land.  Many locals are suspicious of the Kail Club and its goings on, but since its members control most of the town, these suspicious are mostly expressed in whispered tones behind closed doors.

6. AllMarket – AllMarket is owned and operated by the Chuch of the Devil.  This is a well known fact, but their vast stores are extremely well stocked with a great selection and astonishingly reasonable prices.  Its appearance has done significant damage to the local economy, but it’s just such a deal!

7. The Coal Mines – The other major employer in Robinson, the coal mines are just that: coal mines.  Devotees of the Destroyer like to hang around here after nightfall, carrying on and wrecking things.

8. Public Park – Johnson Public, one of the Clan of Five, created this park after a conversion to the Disrupter late in life.  This park is a great place to have a good time, having fields available for various sports and periodic carnivals.  Followers of the Disrupter worship here.

9. The bricking industry once owned this land.  There is nothing of note out here.

10. City Guard Headquarters – This is the headquarters of the city guard.  The basement is a dungeon used as a prison.

11. Cooper Bank – Cooper Bank was established by Leslie Cooper, one of the Clan of Five.  It’s a bank.


KNOWLEDGE HISTORY

Nobody really cares much about the kingdom outside of Robinson, just like the kingdom doesn’t really care about Robinson.  You learned a bunch of stuff about it in school, but…meh.


KNOWLEDGE LOCAL

Robinson was established about 200 years ago.  About 6000 people live there today.  The only people of note to come out of Robinson were the Clan of Five, who moved back after years of adventuring and gave back to the community.  The last of them died 75 years prior to the events of this campaign.  Here’s a rundown of the Clan:

Jesse Common – Charismatic and bold, Jesse was the leader of the group.  He grew up as on a farm and returned to farming in his retirement.  He considered the most humble and down-to-earth of the group.  He was the last to die.

Nancy Templeton – Nancy was magically gifted at a young age.  She grew up constantly exploring this potential and devouring any information she could get her hands on.  It’s little surprise that she founded the Academy upon her return.

Herman Kail – Kail financed the Clan and was a good ten years older than the other members.  Kail was said to be harsh, even cruel, by some, but others would argue that he simply held people to a high standard and expected them to meet it.  Either way, his loyalty to the group and the community of Robinson was unquestionable.  Much less so than that of his descendants.

Johnson Public – Johnson Public was a dunce.  He was hired by Kail as muscle and he functioned beautifully in that capacity.  He was a kind and honest man, but he was a warrior through and through.  He became senile at a very young age and died trying to kill a pack of coyotes with a sword late into his sixties.

Leslie Cooper – Leslie made barrels and buckets.  She was a simple girl who did simple work.  The adventures are said to have changed her the most.  She returned with a taste for treasure and an itch to protect it.  Some laughed that she loved gold more than a dragon.  Others didn’t laugh when they said that.


KNOWLEDGE NATURE

Temperate plains and forests


KNOWLEDGE NOBILITY

The Clan of Five’s families are still around.

Common’s family still runs the plantation.  They are good to their workers.  The other families look down on certain members of the Common family because fewer Commons belong to the Kail Club than any of the other groups.  Gerry Common, Jesse’s grandson, is a very old man now but still the family’s respected patriarch.

Templeton had no children.  Her legacy is the Academy.

Kail was married twice.  The children of his first wife are still bitter that they didn’t inherit the Kail Mansion.  Regardless, there are a whole mess of Kails and most of them are rich, though some are much more so than others.  All of them, with the exception of those who have fallen from financial grace, are members of the Kail Club.  Shocking, I know.

Public spent most all of his treasure on the park.  His offspring aren’t too happy about this, but what can they do?  They are regular folks, if somewhat prone to boasting about their heritage.

Cooper had one child.  He had one child.  He had one child.  She had one child.  He (Fredrick Applewood) is now the bank president.


KNOWLEDGE PSIONICS

Psychics aren’t real.


KNOWLEDGE RELIGION

There are ten gods.  They are as follows:

God-god – Creator of the Gods.  Nobody worships God-god.  They leave that for the gods to do.  God-god has scarcely been known to interact with the world.  Some doubt God-god even exists.

The Protector – Lawful Good.  Teachings focus on the importance of community, interdependence, strength through unity.  Domains: Law, Good, Healing, Protection.  Favored Weapon: Heavy Shield.  Worshipped at the Temple to the Protector.

The Angel – Neutral Good.  Teachings focus on unconditional love, forgiveness, and not being jerk to other people.  Domains: Good, Charm, Sun, Glory.  Favored Weapon: Longsword.  Worshipped at the Chapel of the Angel.

The Liberator – Chaotic Good.  Teachings focus on self-expression, independence, and freedom.  Domains: Chaos, Good, Liberation, Strength.  Favored Weapon: Spiked Chain.  Worshipped . . . somewhere?  Does anybody worship The Liberator in Robinson?  Uh . . .

The Keeper – Lawful Neutral.  Teachings focus on following discipline, mastering one’s self, and preservation of the order of the world.  Domains: Law, Knowledge, Magic, Mind.  Worshipped at the Templeton Academy.

The Great Meh – True Neutral.  No real teachings.  The Great Meh is the mostly widely worshipped deity in the world and the most powerful after God-god itself.  The Great Meh keeps the balance between all of the other gods.  It does not expect anything from humanity and humanity doesn’t expect anything from it.  Domains: Law, Chaos, Good, Evil.  Favored Weapon: Unarmed Strike.  Worshipped anywhere.

The Disrupter – Chaotic Neutral.  Teachings focus on living life to its fullest and doing whatever you want, consequences be damned (frequently literally).  Domains: Chaos, Luck, Madness, Repose.  Favored Weapon: Dire Flail.  Worshipped in Public Park.

The Tyrant – Lawful Evil.  Teachings focus on the superiority of the worshippers and the importance of subjugating all others.  Domains: Law, Evil, Nobility, War.  Favored Weapon: Whip.  Worshipped . . . nowhere?

The Devil – Neutral Evil.  Teachings focus on getting others to betray their own belief system and evil for its own sake.  Domains: Evil, Trickery, Death, Darkness.  Favored Weapon: Trident.  Worshiped at AllMarket.

The Destroyer – Chaotic Evil.  Teachings focus on tearing the whole world down.  Domains: Chaos, Evil, Dementation, Destruction.  Favored Weapon: Heavy Pick.  Worshipped most often at the Coal Mines, though not by the miners.


KNOWLEDGE THE PLANES

Robinson is located on the Prime Material Plane.  I know, this is a shock.


All characters must be human.  No other races exist.

All characters must be one of the five NPC classes: Commoner, Adept, Expert, Aristocrat, Warrior.

-          Commoners are unskilled laborers and also most people.
-          Adepts possess some minor magical ability.
-          Experts are experts in their field, whatever that field may be.
-          Aristocrats are rich.
-          Warriors are better at fighting than everybody else.

All characters must be from Robinson.

All characters must possess an adventurous spirit.  This can mean many things, be it insatiable curiosity, the inability to back down from a challenge, or just the thought that adventure is more fun than, say, not adventure.  The possibilities are as numerous as are personalities.

All characters must have a positive social relationship with the other prior to the events of the campaign.  It must make sense that this group would adventure together.

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A little Nerd Rage

okay, I'm trying to get a decent copy of my Character sheet to put up here, the one I am using is great for USE but being in excel and 3 pages wide it's not great for displaying. I found a Great looking PDF Format Character sheet and went through filling it all out, then when I go to save it it tells me I can't save what I've typed WTF?!?!?!? Really?! I can only print it, that does me ZERO good. I HOPE one of you out there has an idea to help me solve this issue, I'm raging like you wont believe. I was damn near ready to throw the lappy when it gave me this load of BS......


Wednesday, September 28, 2011

A Late Introduction

Hello! and thanks for visiting!
     Welcome to The Biggest Nerd You Know blog, now before I go further let me clarify, "The Biggest Nerd You Know" is not my way of claiming any sort of fame or an attempt at setting myself up as the king of nerds. Those of you who know will also be aware that I stand Six Feet eight inches tall, and have the body mass to back it up, therefore there is a good chance I actually am the biggest nerd you know //unless you make a habit of hanging out with giants//
        Anyway. this is a new blog I'm setting up as a place for me to make record of the goings on in the nerd realm of my life, the biggest player right now being a very interesting, if still new, D&D campaign I'm playing over skype with some friends I knew is High School.
        as you may have seen from the first few Posts I tend to take my characters somewhat seriously, often spending much more time planning, diagramming and outlining the future and well being of my characters than I do actually playing him. we've only played three sessions so far, and have made decent progress, actually gaining a level each session so far. I will Post the Primer to the campaign here (as long as the GM who wrote it doesnt mind) shortly, I'll also be posting my character sheet as it stands now, at third level, and then weekly (or as changes occur). I also plan to outline the story a bit and keep everyone in the loop while also making record of whats going on for me to use in the future as reference.
    I'll cut this post off now and say again, welcome and thanks for visiting, I hope to see you all returning!

Spring Loaded Gauntlet



I am also making a much more stealthy contraption that will fire enchanted bolts at short range, it's spring loaded and fit to a gauntlet, the top side will be used as the bow, the bottom side of the gauntlet will also be outfitted with a spring mechanism and loaded with the dagger the character uses to be used as a hidden blade, quick draw device

This is the design for the 2 spring loaded mechanisms that will be attached and integrated to the leather gauntlet (pictured below) The Character will also be wearing a leather cloack made to look like a trench coat with overly baggy sleeves, the trigger mechanisms will be able to be depressed through the clock, and they will both have small wires or strings that run up the sleeve so as to be able to cock the springs by reaching into the breast of the cloak. I also plan a seperate triger system for the dagger, one which will be puled by a string attached to a ring on the finger of the same hand so as to engage the springs that will send the dagger into my hand by a simple torque of the hand and finger beyond the range of normal use so that it doesn't deploy accidentaly, I am considereing the same setup for a ring on a different finger for firing the bow

*******APPROVED********
(just gonna be a pain in the ass!)

Monday, September 26, 2011

Custom Hand Crossbow for D&D Campaign

So Here are the plans and designs for a Repeating Hand Crossbow that My character will be building for himself in my D&D Campaign, It's a repeating crossbow based very loosely on the ancient Zhuge Crossbow,



This is the completed design, I have not yet decided if the body of the crossbow will be made of wood or bone, the bow is compressed and bound wood, the magazine holds 6 bolts at a time and is replaceable, it is wrapped in leather so the bolts no not fal out of the top and has 2 pull pins to ensure they do not fal from the bottom, one would simply put the magazine into place and pull the pins to allow the bolts to gravity feed

Different types of bolts, Enchanted that will be infused with different spells, Deadly which have a metal head and standard which are simply sharpened and fit with a metal cap
this is the breakdown, I wont desbribe it all, it's all labeled and you can take a look!